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Aia

Final Render 

Interactive Render 

AiaPoseFull.jpg
AiaConcept.jpg

Model Breakdown

AiaGeoTransition.gif
AiaBD_Textured.jpg
AiaBD_Geo.jpg
AiaFaceTextured.jpg
AiaFaceWire.jpg

Textures & UV

AiaTextures.gif

Insights

This model was developed as the main character for a Zelda-like action-adventure game. I supervised the character’s design process until the sculpting phase. After that, I built the topology and UVs based on the Hi-poly model provided. I then proceeded to bake Zbrush vertex paintings into the diffuse maps.  Lastly, I created a rig to test deformation and animations.

 

On an additional note, the high quantity of UVs is due to the fact that the character was meant to be modular and customizable. To offset the texture quantity of other channel maps, I decided to bake or hand paint everything on the diffuse map. This technique, in combination with a post-process effect, would make it look cartoonish, which was the desired look

Software Used

mayaLogo.jpg

Credits

Concept Artist & Sculptor

6-18-2016

Concept

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